![]() ![]() ![]() The song will play from one of the monitors in its containment chamber where a personnel had sent a sound file with a rendition of the composition written on SCP-012. ![]() SCP-012's Containment Chamber: Upon SCP-012 being triggered. It continues to play until the player exits the area. Maintenance Tunnels and Storage Area 6: Starts playing when the player takes the elevator down to the lower level. It continues to play until the player escapes the area. The Trench: Starts playing when the player is transported to the trench. It continues to play until the player either escapes the dimension or enters the trench. Pocket Dimension: Starts playing once the player is in the dimension. SCP-106's Containment Chamber: Upon SCP-106 appearing in its chamber during the Recall Protocol. Starts playing when SCP-106 is chasing the player. Starts playing when the player either smokes SCP-420-J or consumes a cup of 420/Weed/Dope/Green Dragon from SCP-294. It also plays briefly during the game's initial loading screen. It continues to play throughout the area until the player exits the zone. It continues to play throughout the area until the player exits the zone.Ĭreated using a mix of two tracks composed by FireFox and Kevin MacLeod.Įntrance Zone: Starts playing when the player enters the zone. Heavy Containment Zone: Starts playing when the player enters the zone. It continues to play until the player leaves the Light Containment Zone. SCP-173's Containment Chamber: Starts playing when the player enters the chamber. SCP-1162's containment chamber: Plays briefly after the coin has been selected in the player's inventory. It continues to play until the player enters SCP-173's containment chamber. It continues to play throughout the menu and loading screens until the game starts.Ĭlass-D Cells: Starts playing when D-9341 wakes up. Decontamination gas that makes you blink faster, locked doors that requireĪ key card with a sufficient security clearance or a specific access code to open, timer switch controlled doors, and of course, several escaped SCPs.Starts playing once the main menu finishes loading. There are plenty of obstacles to make the way out of the facility less pleasant. One of the key elements of the game is the procedurally generated map - no playthrough is the same, and you can never know for sure what is going to happen next. To make things more interesting, SCP - Containment Breach has a blinking mechanic that forces the character to blink regularly (which often has fatal consequences in the vicinity of SCP-173). Fortunately, SCP-173 has one key weakness: it is frozen in place as long Speed of several feet in one blink of an eye and snapping their necks with irresistible strength and lethal precision. The main antagonist of the game is SCP-173, an animate concrete sculpture that kills all living things on sight, moving toward its victims at a To figure out what led to the breach, and even attempt to do your part in fixing the situation. You can also search the facility for documents and other clues Not long after receiving your first assignment, the facility undergoes a massive containment breach, leaving you alone in the darkness with the escaped entities roaming around the facility. You're thrown into the boots of a Class D test subject, one of the Foundation's Researching anomalous artifacts and entities that threaten the normality of the world. The events of the game take place in a containment site of The SCP Foundation, a secret organization dedicated to containing and SCP - Containment Breach is a free survival horror game written in Blitz3D. ![]()
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